Marble Blast is the marble platforming franchise that came out of GarageGames: roll a marble through obstacle courses in the sky, collect gems, and race the clock. What started as a demo for the Torque Game Engine became GarageGames’ flagship game franchise, and its DNA runs straight through to Marble It Up!
Marble Blast Gold (2003) came bundled with all consumer iMacs, and eGames also sold it in stores as a boxed release, Marble Blaster. Marble Blast Ultra (2006) was developed in close coordination with Microsoft as one of the first Xbox Live Arcade titles on Xbox 360.
My Role
I was an intern, and GarageGames’ only designer and artist, when the company started the Marble Blast project. I learned my craft on this game, and it became one of the centerpieces of my career.
I went on to build all of the franchise’s levels until the later days of Ultra. On Ultra I was also art director, and I designed and helped build the game’s support for Xbox Live Arcade’s platform features. I built all of the levels for Ultra’s storied Gem Hunt mode, and designed its gameplay with Mark Frohnmayer.
I continued on as an advisor to the franchise as it was adapted into Marble Blast Online and Marble Blast Mobile.












