About

Twenty years of making games

I’ve worked on nearly every side of making games: art, level design, game direction, studio leadership, product UX, and running my own studios.

I started at GarageGames in 2002 as an art intern and spent the startup years as its only full-time artist, covering game art, level design, art direction, and the company’s web and marketing design. I grew into game director on Rokkitball and ThinkTanks Online, and by 2009 I was VP of game development, leading the team that launched Fallen Empires: Legions as the company moved to games as a service. Along the way I was design lead on Marble Blast, the franchise I’m still best known for.

In 2009 I joined Playdom as an original member of its Eugene office, which became part of Disney Interactive. As head of game design I led the team behind Social City, which won the GDC Online Choice Award for Best Social Network Game in 2010, and was design lead on Disney’s City Girl.

From 2015 to 2017 I was design lead at Sococo, bringing a game designer’s sense of space and presence to tools for distributed teams.

Today I run two studios. At The Marble Collective I lead design on the Marble It Up! franchise across Switch, PC, Apple Arcade, Xbox, and PlayStation. At Arcturus Interactive I’m building Airship Armada, a hex-based tactics RPG, and consult on game design, UX, and monetization.

Timeline

  1. 2017–present

    Founder / Game Design Lead

    The Marble Collective

    Marble It Up! (Switch, PC), Marble It Up: Mayhem! (Apple Arcade), and Marble It Up! Ultra (Switch, Xbox, PlayStation, PC).

  2. 2014–present

    Founder / Creative Director

    Arcturus Interactive

    Airship Armada, a hex-based tactics RPG in development. UI, UX, gameplay, and monetization consulting for clients including Welo, Aventurine Capital Group, and The Engine Co.

  3. 2015–2017

    Design Lead

    Sococo

    UX and UI for presence and communication tools for distributed teams.

  4. 2009–2014

    Sr Manager, Game Design

    Disney Interactive Social Games (Playdom)

    Head of game design and an original member of the Eugene office. Team lead on Social City, winner of the GDC Online Choice Award for Best Social Network Game, 2010. Design lead on Disney’s City Girl.

  5. 2009

    VP, Game Development

    GarageGames / InstantAction

    Led the internal team through the launch of Fallen Empires: Legions. Live development on ThinkTanks Online, Marble Blast Online, and Rokkitball during the pivot to games as a service.

  6. 2007–2008

    Game Director

    GarageGames

    Rokkitball and ThinkTanks Online.

  7. 2003–2007

    Senior Artist / Level Designer

    GarageGames

    Sole full-time artist during the startup phase. Game art, level design, art direction, and web and marketing design.

  8. 2002–2003

    Art Intern

    GarageGames

  9. 2001–2003

    Technology Tutor

    Center for Educational Technologies, University of Oregon

Skills

  • Game design
  • Creative direction
  • Level design
  • Art direction
  • UX/UI design
  • Monetization design
  • Product management
  • Team leadership
  • Business development
  • Branding & graphic design
  • Unity

Education

  • University of Oregon

    BS, Art: Multimedia Design · 2003

  • Montana State University

    Coursework · 1998–2000