I worked at GarageGames for much of my early career, working my way up from intern to VP, Game Development, after the company was purchased by IAC. Alongside its own games, GarageGames sold the Torque game engine and its tools to independent developers, and every Torque product shipped with demo games to show what it could do. I made the art, levels, and design for several of those demos, as well as for some of GarageGames’ smaller games.
The bigger InstantAction games have their own pages: Fallen Empire: Legions, Rokkitball, and ThinkTanks Online. So does the flagship marble series, Marble Blast.
Puzzle Poker
A puzzle game built on poker hands, released for Windows in 2006. I was the artist and co-designer.


MiniGolf Mania
A minigolf game with themed courses and power-ups like the Super Jump. I was the sole artist and level designer.


Zap
A top-down team shooter, where I was a level and game designer.

Torque Engine Demos
I was the main artist and designer on the Torque Game Engine demo, a guided tour of the engine’s features, and on Little Dragon, the platformer demo for Torque Game Builder. I also created all of the art, design, and documentation for the Torque Game Builder Behaviors demo.







